Monday, 1 December 2025

The Forge Fires Burn

I may not have done any painting today, but I definitely did hobby stuff. This whole 3D printing business is addictive, I think - I'm going to try to limit my printing for a bit! At least until I paint the stuff I've printed... or most of it... or maybe just the 'mechs... 

Ahem.

Anyway, before I went to bed last night I put a print on for a bunch of bases for the Elementals I printed off yesterday, and this morning I washed and cured them and then spent spare moments at work gluing Elementals to them. After work I printed off a few more Elementals (because either I can't count or the printer didn't quite manage to print 65 Elementals all at once - I was 8 short in the end) as well as some 'mechs, which I scaled to match their Catalyst Games Lab counterparts using this handy sheet some wondrous person knocked up. 

 

65 Clan Elementals to complete Delta Trinary, along with a Fire Moth D (front right) and a Fire Falcon Prime (front left). Behind the Clan 'mechs are a Wasp -1A (rear left) and an Archer -2R, although I think that the mini is actually a -2K (rear right)

The mechs I've printed will let me finish the Battlemech portion of my Canopian Cuirassiers as well as the OmniMech portion of Delta Trinary's Alpha Nova: that's five light 'mechs and five points of Elementals. The light 'mechs transport the Elementals around the battlefield at speed, allowing the Elementals to fire their weapons from the moving 'mechs and - unfortunately for the Elementals - act as ablative armour for the 'mechs...

Tomorrow I'm going to slap a bunch of paint on all these things and see if I can take them from printed to painted in two days or so. Wish me luck, etc! 

Sunday, 30 November 2025

Blessed Is The Holy Machine, Sing Praises Unto The Divine Will Of The Omnissiah!

Or in other words, after years of waiting, my Mars 2 Pro resin 3D printer is up, running, and printing stuff. This is slightly wild; I have never before experienced the mind-bending glee of taking a file, fiddling about a bit in Chitubox, sticking the USB stick into the printer, pressing "print" and a while later having... miniatures? Absurd. I will have to be disciplined (she says, with 65 Battletech 1:285 scale Clan Elementals currently printing) otherwise I can see myself becoming entirely overrun with things to paint, and I have something of a backlog already. 

Speaking of things to paint, I can tick something else off the Pile of Opportunity - spurred on by my game yesterday against N, I painted my Casket of Souls to completion and named the Tomb Priest using it: Ankhefendjaf, or He Who Lives For Djaf. Djaf is the Nehekharan god of death and war, so it amuses me that Ankhefendjaf's name is what it is. 

Experimenting with backdrops in my lightbox. Black seems to work better than white, I think. From this angle you can see the eerie glow from Ankhefendjaf's eyes and mouth

Can you spot the spider on the steps of the Casket?

I'm not totally satisfied with the way the leg wraps look in this image, so I might go back in and tidy them up. Or maybe not - it's a very minor thing, and this isn't really a display piece

The deep black of the casket itself is a mix of blacks, purples, and blues - the top is much more marbled, while the sides are wet blended for a strange, unearthly feel

Now all I have left for my Tomb Kings at the moment is the consort of Hapshetsida, on his bone dragon. I do need a massive base for that, and slightly better weather so I can prime them both, but I'm looking forwards to sorting him and the dragon out. Probably in the New Year.

Anyway, back to the Blessed Machine:

Trench Crusade miniatures from the Kickstarter. I backed for a warband, and chose the Iron Sultanate, because I loved the design of the Jabirean Alchemist. This was my first foray into using Chitubox and I think I may have done something wrong - there is an odd misprint on the Captain's strange harpy-bird, who is missing the top half of her head. Oops!

The problem is - having started printing things, I'm not sure I will know when to stop printing things!

Painting Points:
Today: 5
This Week: 6
2025: 504

 

Saturday, 29 November 2025

Eternal Rule In Glory For Queen Hapshetsida!

Today I took my Tomb Kings army, the War Host of the Red City, over to the Pontio Centre in Bangor. There, in a room filled with young nerds (and one much older nerd), the ancient warriors of the Red City obeyed the will of their Queen and Priests, and defeated a Chaos force of Tzeentch and Undivided warriors and daemons in honourable battle...

Or in other words I met up with N, a student at Bangor and member of LUNAR (I told you I'd keep calling it that) and had my first ever game of The Old World. We agreed on 2,000 points, and I brought the following:

CHARACTERS:
Tomb Queen (The Conqueror's Blade, Death Mask of Kharnutt, Relic of the Desert Sun)
Herald (Standard of the Cursing Word)
Lvl 4 High Priest (Staff of Awakening - rolled Deathly Cabal, Curse of Years, Spirit Leech, picked Incantation of Dessication)
Lvl 2 Priest (Hieratic Jar, Earthing Rod - rolled Spiritual Vortex, picked Incantation of Cursed Blades)
CORE UNITS:
18 Tomb Guards with full command, light armour, shields, halberds
20 Skeleton Warriors with full command, light armour, shields, spears
20 Skeleton Warriors with full command, light armour, shields, spears
10 Skeleton Archers with champion, warbows 
10 Skeleton Archers with champion, warbows 
10 Skeleton Archers with champion, warbows 
10 Skeleton Horse with full command, light armour, shields, cavalry spears
5 Skeleton Horse Archers with champion, musician, warbows
3 Light Chariots with full command, warbows, cavalry spears
3 Tomb Swarms
SPECIAL UNITS:
3 Carrion 

Exactly 2,000 points, over half of which was in the Core Units section (1,159 points)!

N brought:

CHARACTERS:
Chaos Sorcerer Lord on Chariot, Mark of Chaos Undivided, Lvl 4 magic (Fireball, Pillar of Fire, Oaken Shield... possibly something else?)
Daemon Prince, Mark of Chaos Undivided, Lvl 1 magic (Daemonsword, Extra Arm - rolled Daemonic Familiars)
CORE UNITS:
16 Chaos Warriors, Mark of Chaos Undivided
16 Chaos Warriors, Mark of Chaos Undivided
5 Chaos Knights, Mark of Chaos Undivided (I think?)
SPECIAL UNITS:
16 Chosen Chaos Warriors of Tzeentch (the champion had the Filth Mace)

There were I think other magic items, but I never encountered them.

We rolled for a scenario using the rulebook's list and got Meeting Engagement. This meant some of our armies were in reserve from the start, rolled for unit by unit (including characters, war machines etc). I ended up with my Tomb Guard (which contained my Queen and Herald!) in reserve along with the cavalry, horse archers, and the carrion. I immediately realised that while the army had camped out, the Queen had taken her bodyguard and cavalry to go hunting... Meanwhile, N's Sorceror Lord in chariot and a unit of Warriors ended up in reserve. 

The hunting party in reserve. Presumably the Queen wanted a new rug, or something, because none of these people eat any more...

Deployment was diagonal, and I picked a table half that had a small hill on so I could put most of my archers on it, along with my High Priest. His junior, the Priest, stood at the foot of the hill. The two regiments of Skeleton Warriors flanked the archers, while the Tomb Swarm was pushed out on the flank to act as a speedbump. The Chariots were held back a little to, hopefully, charge whatever got stuck on the Swarm or defeated it and ended up in charge range of them. Meanwhile N finished deploying a lot faster than me - he positioned in a line, with his Spawn pushed a little further forwards. His Knights were out on his extreme right flank, able to use their speed to swing round and - potentially - trap my Chariots and push into the flank of my position.

Overall deployment. Behind the tower in the middle of the field can just be seen the Chaos Knights

Red City War Host deployment - the big gap between the Skeleton Warrior units should have a Tomb Guard unit in it; it did at least allow the archers to shoot things despite not being on the hill

Chaos deployment - the Knights on the left, Daemon Prince and Warriors in the centre, Spawn and Chosen Warriors on the right. Those hedges around the statue definitely got a beating later on

With deployment complete, we diced for first turn. As is typical, we drew on the first roll and then N won the re-roll. So the Chaos army advanced on the waiting skeletons, still and silent in the morning air...

End of Chaos Turn 1 - a general advance on all fronts, and a bit of jockeying for position by the Chosen as the Spawn meandered towards the War Host's lines. The Knights marched forwards at speed, looking to swing around and threaten my flank

End of Tomb Kings Turn 1 - the Tomb Swarm moved forwards, aiming to block the Warriors and possibly the Daemon Prince. My hope was to slow them long enough to get a charge off with the Chariots before the Knights arrived. Ideally my reinforcements would turn up to deal with the Knights before they could make a mess of my bone boys. The Priest, Weret-Hekau, cast Incantation of Cursed Blades on one of the archer units on the hill, allowing them to re-roll 1s to hit. The combination of Arrows of Asaph and the re-roll lead to absolutely nothing because they were out of range! On the bright side, the archers at the foot of the hill wounded the Spawn
 
End Chaos Turn 2 - the obvious happened, and the Daemon Prince and Warriors charged the Tomb Swarm. One base was killed by Daemonic Familiars, which put out 12 S2 hits (!) and the Warriors put some more wounds on the remainder. The poison attacks of the Swarm killed one (1) whole Warrior. Meanwhile - (to my surprise) it turned out that units in Reserve can arrive in any turn chosen by the player, so (of course) the Sorceror Lord and another regiment of Warriors arrived. There was a bit of a traffic jam as they marched on behind the Chosen, but the appearance of another block of Warriors was a bit unsettling I must admit

End of Tomb Kings Turn 2 - I brought my "shock" cavalry on behind the Knights, and the Carrion in front, and swung them around ready to charge or be charged. The Chariots however were not in a good place - in my turn the Tomb Swarm was destroyed, and the Warriors overran by 11"! The Daemon Prince was much slower, going a paltry 9"... so much for my plan to slam the Chariots into something at speed. My Horse Archers came on and moved to try to support the centre, while the Queen, Herald, and the Tomb Guard came on to act as a fire brigade against anything that - I assumed inevitably - broke through my Skeleton Warriors, who I had repositioned to protect my archers and Priests... speaking of the archers, they killed the Spawn. Arrows of Asaph, although they're only hitting on 5s, will always hit on 5s. Very reliable, strangely enough, especially in quantity


End of Chaos Turn 3 - fear came out to bite N's troops this turn. Both the Warriors in the centre and the Knights on the flank failed their fear tests and couldn't charge their targets. The Daemon Prince, who is of course Immune to Psychology, was not perturbed by the skeletal horses and ancient finery of the Chariots, and made a charge into their flank. Oh dear. The Chosen (whose Champion achieved Apotheosis! on the Gaze of the Gods table) continued stamping all over the hedges, and the second Warrior regiment wheeled to begin the march around the wooded hill. The Sorcerer Lord failed to get a Fireball off but did manage to put a Pillar of Flame in front of my Skeletons (see the yellow die in the image), which was quite worrying. In combat the Daemon Prince only managed to inflict a couple of wounds, but I did an oopsie-woopsie and erroneously gave the Chariots a rank bonus (??) and didn't take wounds from Unstable - sorry N! - when I lost the combat

End of Tomb Kings Turn 3 - the Knights didn't survive the combat, losing mainly to combat resolution, breaking, and being crushed between the two units that had trapped them. They did manage to put a couple of wounds on one of the Carrion, though. This was a big relief, as it meant the very scary Knights had been removed with comparative ease and the bulk of N's army was now slow and unlikely to pose a significant threat. The archers killed a couple of Chosen thanks to the auto-wounding on 6s rule, and the spear regiment on the right flank moved forwards a bit to block the Warriors that had arrived this turn from getting into the archers. The Pillar of Fire moved backwards, towards the Sorceror Lord, and was then dispelled. Meanwhile, the Chariots came off much the worst against the Daemon Prince (who had a base of 5 attacks, plus 1 from the Extra Arm, plus another d3 from the Daemonsword) who made a nice big overrun move towards my open left flank. My Horse Archers, who I had not yet realised are actually Skirmishers, moved into the wood to try to shoot at something. Then I forgot to shoot with them. Oops!
  
End of Chaos Turn 4 - the Warriors who had fought the Tomb Swarm wheeled to line up against the Horse Archers, the Chosen continued their war against the local hedgerows (for, presumably, some esoteric vision quest required by the Changer of the Ways) while the other Warriors moved forwards a little to threaten the spear regiment on my right flank. The Daemon Prince, now powered up with an extra attack (thanks to the Gaze of the Gods) charged my Tomb Guard right in the flank, piling into Itetaten, the Royal Herald, and a Tomb Guard stood behind him. The Prince issued a challenge to the Queen, and with a languid and regal wave, the Captain of the Scarab Guard, Edifis, marched forth to do battle against the terrible thing. Predictably, the Prince turned Edifis into a pile of disjointed bones and armour. The resulting combat resolution was a narrow win for the Tomb Guard (5 wounds vs 3 ranks, a standard, outnumbering... and a musician). Here we made a mistake - even though the Daemon Prince is Unbreakable, it should have Given Ground 2", enabling me to Restrain and Reform, or Follow Up - either way, instead of continuing the fight in the flank, the regiment should have been fighting the Daemon Prince properly, with the front rank. Ah well. Live and learn! Meanwhile, the Sorceror Lord, also granted an extra attack by his fickle patrons, failed to get off a Fireball (again) but did put up another Pillar of Fire which was much better placed to do nasty things to my skeletal soldiery

End of Tomb Kings Turn 4 - the open rear of the Warriors was too inviting, and the Carrion flew towards them, ready to charge them in the rear next turn (or at least pin them in place for a potential flank charge by the cavalry). The bulk of the army stood still, and although a few skeletons were burned to ash by the Pillar of Fire they were immediately commanded to Arise! by Weret-Hekau (sadly, Weret-Hekau did not command them to move out of the column of magical fire), while Ptah-Um-Setek reassembled Edifis' bones. The Pillar of Fire was not dispelled. This would become a reoccurring problem. The archers volleyed more Arrows of Asaph at the Chosen, killing two more. The Horse Archers, foolishly but heroically, made use of their Skirmishing ability to charge the Daemon Prince. We then had a bit of a digression where we tried to work out if a lone character has a flank to be charged, and after a roll to see which interpretation would be used, the Prince was indeed charged in the flank. It then proceeded to do six wounds to the five Horse Archers, and only some lucky Regeneration rolls allowed the champion, Sethisbakup, to continue fighting. This combat was vicious, and the Daemon Prince was dropped to just one wound. Again, this should have resulted in a Give Ground followed by either Restrain and Reform or a Follow Up, and again, the Tomb Guard should have been fighting at full effect. As it was, the combat would continue...
 
End of Chaos Turn 5 - powered up with two extra attacks, the Sorceror Lord decided to give up on trying to cast Fireball and instead slammed his chariot into the skeletons in the centre. This was devastating, smashing apart a bunch with impact hits, disordering the unit so they wouldn't get a rank bonus, and then chopping up a few more in the actual combat. To add insult to injury, the Pillar of Fire that had killed some skeletons from this unit in the turn before did the same again! Honestly. Don't they know that the Tomb Priests have to spend effort raising them from piles of ash? The Warriors that were threatened by the Carrion turned in place and advanced a couple of inches, while the Chosen, whose Champion, apotheosis acheived, was further blessed with an extra attack. The Warriors on N's left flank just made the charge against my right flank blocking unit of Skeleton Warriors (as an aside, a short discussion about charging led to us learning that a charging unit has a free wheel to bring the most figures to bear as possible, then measures from the shortest distance to the target unit). That combat ended in a draw, with casualties, ranks, standards and musicians cancelling each other out. The Daemon Prince, ignoring Sethisbakup, inflicted six wounds (out of 10!! attacks) on the Tomb Guard. The resulting lost combat saw Sethisbackup crumbling and the Tomb Guard using Phalanx to hold their ground rather than Give Ground in the face of the daemon's fury

End of Tomb Kings Turn 5 - I gambled, and charged the Warriors with the "shock" cavalry and Carrion, while the Priests commanded as many skeletons as they could to Arise! although Weret-Hekau, even using the Hieratic Jar, failed to command any to stand back up... the Pillar of Fire, still not dispelled, at least had the good grace to move into a position where it wasn't doing me any immediate damage. With the enemy spellcasters all engaged in combat, the Priests rattled (ha) off a bunch of spells. Weret-Hekau put a Spiritual Vortex down, reducing the leadership of the Chosen, Sorceror Lord, and Warriors engaged on my right by 1. Various Hexes and Boons were chanted, and the Warriors fighting on my right, Daemon Prince, and Sorcerer Lord all suffered various ill effects while the skeletons fighting the Warriors got to re-roll any 1s to hit. In the end it mattered little, and the Tomb Guard lost again, as did both skeleton units. The Tomb Guard held fast, but both regiments of Skeleton Warriors Gave Ground. The gambled charge against the Warriors on my left didn't pay off - it was a draw, and that meant that the Warriors were going to smash my units to bits pretty quickly. Ah well, nothing ventured, nothing gained, as they say
End of Chaos Turn 6 - unfortunately for N, it all started to come off the rails at this point. His Chosen moved up, assuming they may as well even though they were now almost certain never to get into combat, while everything else fought endlessly regenerating skeletons and Tomb Guard. The Pillar of Fire moved a bit and immolated some archers, but the real shock was the Sorceror Lord losing combat to the Warriors, just failing his Break Test (unable to Retire In Good Order as he was beaten by a fear causing enemy that outnumbered him), fleeing 5", and then being caught by the Skeleton Warriors who, not content with running the chariot down, pursued directly into the Chosen. The Demon Prince continued to kill a bunch of Tomb Guard, who continued to resolutely stay exactly where they were, not giving an inch in the face of this flurry of attacks. The Warriors fighting on my right flank continued slowly pushing the Skeleton Warriors back, but they couldn't quite do enough to destroy them. The Carrion and Skeleton Horse lost combat and Gave Ground, and the Warriors followed hot on their heels, happy to be fighting in praise of the Dark Gods
End of Tomb Kings Turn 6, END OF GAME - with the Pillar of Fire still setting archers ablaze and still refusing to be dispelled, the Priests set about raising Tomb Guards and Skeleton Warriors with abandon, before firing off their various Hexes and Boons. The combat between the Skeleton Horse, Carrion, and Warriors, went about as well as could be expected: the Warriors absolutely battered the Carrion and the Horse, reducing them to just two cavalry. The overconfident Skeletons in the centre, who had charged the Chosen, did not do well. The Champion, souped up and wielding the Filth Mace, killed three or four, and the rest of the Chosen reduced the unit to just four skeletons! Over on the right, the relentless advance of the Warriors pushed the Skeleton Warriors right back into contact with Weret-Hekau, who, if his mummified body could still do it, would by now be sweating. A lot. However, over in the grinding slog against the Daemon Prince, a moment of heroism and glorious martial prowess was about to occur. Itetaten, armed only with a kopesh, swung at the gloating warp-fiend, and slew it! With that, the game ended, and it was time to count the cost...

Once all the Victory Points had been tallied, it turned out that N had gained 510 VP from destroyed units (the Chariots, the Tomb Swarms, Horse Archers, and the Carrion) and units under 25% strength (the Cavalry and one of the Skeleton Warrior units). I, on the other hand, had gained 1,103 from a mix of totally destroyed units (the Sorceror Lord, Daemon Prince, and Chaos Knights) as well as bonuses from the seized banner from the Knights and, of course, the killing of the Chaos General when his chariot was caught and overrun by skeletons. A difference of 593VPs in my favour and a very solid win. But it really came down to the wire - if I hadn't killed the Daemon Prince, or the Sorceror Lord had run away a bit further, it would have been a draw. I think although the loss of the Knights, who strayed a bit too close to the board edge when I had reinforcements to come on, was a blow to N's force and plans, the real moment of victory was right at the very last, when the Sorceror Lord was killed. A mark of a good game, that, when it comes down to the wire. We are already planning our next game, too, which is a mark of a good opponent and an enjoyable time.

Now, I'm off to try and make my 3D printer print things...


Friday, 28 November 2025

Call Forth The Honoured Dead!

After a couple of days of light painting (blog updates scuppered by technical issues), I have completed the Ork Lobba and started the process of changing the red on the chaos cultists' clothes to yellow. I also did some of the other bits on the cultists. That was Wednesday's work, anyway, and Thursday saw P and I go to the little Empire Cinema in Caergybi to watch Wicked For Good which was a decent film, but didn't quite stick the landing.
 

A very unassuming little artillery piece, but it was fun to do and nice and simple as well

 
Not the best of photos, but you can see the yellow on the cultists at the back, and if you look at the wrists on some of them you can see the cloth wraps have been blocked out
 

Tomorrow I have my first game of Warhammer Fantasy: The Old World arranged, with a chap called N at the university of Bangor's wargames club. Some of you may remember my Tomb Kings army which, it turns out, is pretty much spot on 2,000 points even without magic items. I'm going to take it over to Bangor tomorrow morning and watch it get stamped into bone dust by Chaos Warriors, but I'll have fun and maybe even remember some of the rules (I won't)!

On the Tomb King front, I also still have the bone dragon from the starter set that I picked up when The Old World was released, and although I can't find the base for it at the moment (no idea where it's gone) I did put it together and kitbash a Tomb King to sit on top of it from parts of the Tomb King, High Priest, and a piece off a random Vampire Counts sprue I had floating around in my bits box:

Not the best photo, but you can see the Tomb King sitting on his saddle and the sheer size of the dragon's skeletal form

I envisage this particular mummified corpse-regent to be the consort of the Queen of the Red City, who goes off and performs various heroic acts to gain her favour while she stands with her Scarab Guard in the centre of the army. He needs a sensible name, but the dragon will probably end up called something like "Biscuit" but in ancient Egyptian. That's "𓇋𓀁𓅡𓏤𓈙𓏏𓅱𓈀" ("jbšt") or "𓊪𓅮𓄿𓈎𓆁𓈀" ("p3q")if you're interested. Anyway, once I find (or get) a base for Biscuit and his rider, I'll get them and the Casket of Souls painted up.


Painting Points:
Today: 0
This Week: 1
2025: 499

Tuesday, 25 November 2025

The Dark Powers Call Once Again

I have a small selection of stuff inside the house that's in the painting queue, and having finished the Firestarters and the grots the other day I had to have a think about what I felt like picking up today. In the end I decided to get moving on the Chaos Undivided cultists for my Iron Warriors force. Made up of the quite recent GW Chaos Cultist models (which are, I think, inspired by the late 1990s metal cultists sculpted by Paul Muller which were only for sale for a very short period of time), this group of 20 has a leader, a flamer, and a heavy stubber. It basically has two units within itself - a group of 10 with close quarters weapons, and a group of 10 with longer ranged weapons - enabling it to either sit on an objective or move up and get slaughtered by the opponent so that the actual Iron Warriors can do something more useful.

They may look like not much has been done, but there's four colours on those models at the moment!

Colour wise, tonight I just added the brown for their leather - belts, straps, and boots - and tomorrow if I have time (P and I are going to the cinema) I'll do some work on their various cloth wraps and pick out any other metalwork that's been missed previously. I'm not completely sold on the red and black colours, as it seems a bit Khornate rather than Undivided. I might swap the red for another colour - grey perhaps, or maybe yellow. I should quite quickly be at the point where I can slap a wash over them and move towards completion, but I'm torn between an overall Agrax wash or a mix of Agrax on the fabrics and Nuln Oil on the metalwork. 

Oh, and I also popped a Nuln Oil wash on the Ork Lobba that I have kicking around which can stand in for a Kannon in a pinch, theoretically giving me four Kannons (or two Kannons and two Lobbas, if I use the Kannon without a gunshield as a Lobba...) for the Ork Waagh. Again, that should be dry enough tomorrow for me to finish off with a Leadbelcher drybrush and some black, white, and red detailing. 

I was meant to have a game of Necromunda tonight at the inaugural meeting of the LUNAR* Club, but alas, I didn't feel well enough to go, so a quiet night in was had instead. I still have the Old World game at the weekend and next week I'll definitely be off to LUNAR on Tuesday, if I can find someone to have a game with.

* Llangefni United Nerds And Roleplayers **

** I'm the only one who calls it that... so far.  

Sunday, 23 November 2025

The Arsonists

For my own little Battletech mercenary company, MacLeod's Light Horse, I gave each lance a name. So for example the 3rd (Striker) Lance of the First (Heavy) Battlemech Company is called the Stormbringers. It only seemed right to name the 3rd Lance of the Third (Light) Battlemech Company, comprised entirely of Firestarter FS9-S variants The Arsonists. It helps that the callsigns for the pilots are also fire related:

Still trying to figure out the colour balance for the photos, but this is better than the unedited image

L-R: FS9-S or -S2, FS9-S1 or -S3, FS9-S or -S2; FS9-S1 or -S3 (depending on time period)

Jump jets are big, clever, and funny

I did want to do some more freehand on the mechs but I couldn't find any good places for teeth or eyes

As well as finishing the Firestarter lance, I also finished the Gretchin, and dug out the rest of my Ork army's grots. Or most of them, at least. I miscounted, or misremembered, how many grots I actually had, and I think I'm still one short of a full group of 30. But I do now have a full battery of three Kannons:

Four grot krew, and a kannon - nothing special, but great sculpts full of character

The kannon itself has a lot of detail on it which works really well with drybrushing

Da Big Gunz - three kannons and krew. I actually had another grot that works for krew, so there's three grots per kannon, which should help keep them firing a little longer

 
Quite a productive day, really. I also dug out my Necromunda stuff, because I have a game booked for this coming Tuesday at the Llangefni wargames club's inaugural club night - Enforcers versus my Redemptionists! That should be interesting - I have a lot of stuff to set people on fire with, and a little bit of ranged punch, but the Enforcers have a lot of gucci kit... like armour. Still, faith in the divine Emperor will see me through I'm sure.

Painting Points
:
Today: 9
This Week: 9
2025: 498

Saturday, 22 November 2025

Green, Green, Nothing But Green

Well, not quite. A fair bit of brown, and some gunmetal, and a bit of a sort of canvas or cream, too, but the title was too good to pass up. P has gone to Birmingham to see friends and play D&D, and T was supposed to be visiting this weekend but a signal failure at Stafford last night sank that plan sadly. So today I did a lot of various things around the house and then sat down after dinner to do some painting. 

It might not be only green, but it is quite a lot of green

The first thing I did was drybrush the Firestarters with Waaagh Flesh, before giving them all an overall wash of Biel-Tan Green. I think (I think) that the next step is another drybrush of Waagh Flesh and then a lighter drybrush of Loren Forest, but we'll see. While the Biel-Tan Green was drying, I got out the Gretchin gun crews and the two grots who, when done, will bring my battery of Big Gunz up to three Kannons and my mob of grots up to 30 grots. 31 if you include the Special Forces Grot from the new Kommandos box GW put out for Kill Team.

The grots are great - Brian Nelson sculpts, I think - and they ooze character. I particularly like the grot covering its ears while the other one yells at it. Their kannon is somewhere in one of the boxes of minis in the garage, unless I'm misremembering and they in fact came with a lobba. I'll have to check the picture from the sales post I bought them from.

I'm going to try and get the Firestarters and the grots all done tomorrow. There isn't really a great deal left to do on either, really, so once the washes (Biel-Tan and Agrax Earthshade) dry I should be able to get all of them sorted without too much issue.

Thursday, 20 November 2025

No Recipe, No Problem

I only had time for a little bit of painting tonight, but it is at least paint to model, so that's a start. I gave the Firestarter lance a coat of Caliban Green, because I'm fairly sure that's how I started the paintjob on the other mercenary battlemechs I've painted:

Although of course now I look at them I think it may have been Waagh Flesh instead...
 
The problem is that when I painted those, I didn't do what I normally do these days and write down the recipe in my little notebook of paint schemes, which means I'm now forced to look at the finished models and look at these ones and try to match it through memory and guesswork:

...and that green definitely doesn't seem right

 On the other hand, this is a mercenary outfit - even if they are quite large and (presumably) reasonably well equipped in the paint department, it wouldn't be unreasonable to have different shades of green on different mechs in the unit, so I'm not overly bothered. I'm more interested in planning the details. I want to do a mix of white panelling and various "nose" art such as stylised flames, and that sort of thing. Stay tuned, I suppose, to see what happens with that!

Wednesday, 19 November 2025

Oops No Painting

Yesterday after work was too hectic for a variety of reasons to get any painting done, and tonight was much the same. However the little wargames club in Llangefni is getting started and the first night is next Tuesday so I will definitely be going along to that. I'll bring my Necromunda stuff and see what happens. Who knows, maybe I'll get a game in! 

The Firestarter lance I was eyeing up on Monday is still glaring at me from their undercoats, so I really do want to get some paint on them tomorrow if all goes well but I have a nasty feeling this week's going to be not very conducive to putting paint on toy soldiers, so I may have to limit myself to some army list crafting and looking at things to buy (or print), like these Dark Rider STLs which are quite tempting. 

Why Dark Elf Dark Riders you may ask? Well, some locals have floated the idea of an escalation campaign of The Old World, and the idea of a Dark Elf army that starts with a bunch of Dark Riders (scouts) and then gets larger by adding more and more of the army that would follow behind - like Cold One Riders, Shades, Harpies, etc - strikes me as both thematic and quite cool. 

On the other hand I do have all those Tomb Kings that haven't seen a tabletop yet...

  

Roughly 2,000 points of skeletons

Monday, 17 November 2025

Back To (Black) Battlemechs

I'm sure that's a reference to something. Anyway, today while at work I put together the Armiger Warglaive Knight Titan that I had the parts for. I also realised that the reason I can't find the torso element for the second one is because it was used as part of a conversion that P did where they took the legs off a Dunecrawler and the body and arms off an Armiger and put the two together. So I may do the reverse and stick the turret off a Dunecrawler onto the legs of an Armiger and Chaos-ify it. Or Ork-ify it. Who knows. I need a 100mm diameter base first either way.

This cheerful chap will end up in the colours of House MacLeod, my Imperial Knight House, and fight alongside the two Helverins I already have

After work I did a little bit of very simple stuff: first I undercoated the four 3D printed Firestarters I have for my Battletech mercenary outfit, MacLeod's Light Horse, and then I finished the bases on the four Light Horse mechs I've already got painted:

The lighting is poor so these look very much like silhouettes here but they are, in fact, four Firestarter variants: two -S2 and two -S3 machines, making the lance a formidable scouting and light strike asset

Taken in the light box. I tweaked the photo afterwards to enhance the details: this is pretty close to how they look in real life. The rear of each base has the mech type on it (a StalkerBlack Knight, and two Orions) rather than the specific variant designation (STK-3HM, BL-6-KNT, ONI-KMs) mainly because I haven't yet settled on exactly what designation to use for my custom machines...

Tomorrow I'm going to see if I can get the Firestarters done. I was supposed to be popping along to the proposed location of the Llangefni wargames and roleplaying club, but alas I have an appointment that clashes that I can't miss, so saying hello to those people will have to wait.



Sunday, 16 November 2025

Who Needs Arms Anyway

Well, today I finished the organising of the garage - mostly - and it is now a usable space for 3D printing and storage. While doing so I dug up some partly-built stuff that P didn't want any more, so I put together a Chaos Knight Desecrator (I think - big ol' laser cannon, giant power claw thing, apparently that's a Desecrator) and am looking at a bunch of sprues that I think will produce an Armiger with melta cannon and chainsword. Maybe two of them if I can find some of the parts that appear to be missing. 

The workspace - on the left, armies and unfinished kits and unpainted models, on the right, boxes of sprues and scenery. In the middle, the washing station and Mars 2 Pro 3D printer, still in the little plastic bags that they came in
 

I made a bit of an error building this. I didn't realise that the arms won't fit on once the should plates have been attached, and so now in order to get the arms on I will need to cut away the attachment lugs on the torso and glue the arms in place. Mildly annoying but not the end of the world. I also attached a spare Mortifier onto the upper carapace for a bit of Evil Flair

I also put some bases on the painted mercenary battlemechs I did a while ago, although they do need flocking and the like. At the moment they're just bare black plastic:


It's a terrible photo but it doesn't really matter, these four mechs are now the proud owners of bases and a better photo will appear tomorrow after I've properly completed the bases with flock and infoplate details such as STK-MAC and so on

Actually a very productive day. I have a little list of stuff to get before I can get printing properly (not least of which is resin!) so I'll be ordering that once I've got a little more disposable income and then it'll be off to the races. Or at least the trial-and-error stuff before the races. 

Saturday, 15 November 2025

Organising And Experimenting

Another day of no painting, but instead I did a lot of unpacking and rearranging and organising within the garage. Now all the Really Useful Boxes full of magnetised (and un-magnetised...) toy soldiers are safely in there, along with all the other things. They need to be sorted out and tidied away, of course, but by the end of tomorrow I should be able to set up the 3D printer and washing station, ready for ordering some resin and any other bits I need so that I can get printing by next weekend. Exciting stuff! I have also arranged a wargame with a local chap over in Bangor on the 29th, and there seems to be some movement towards the development of a local wargames club in Llangefni, which is a nearby town. So who knows; maybe soon I'll actually be able to get some games in again.

 

It's a lot more cluttered now, but it'll become tidier by the end of the day. The RUB towers will eventually expend even more to provide homes for armies like my Old World Tomb Kings, my Raptors Space Marines, my Iron Warriors, Orks, and so on. A project for the upcoming few months I think

I also found the lightbox that my partner P got me for my birthday last month, and I finally had time to get it out and have a play around with it. First impressions - a great little bit of kit! It's a 30cm cube with lots of backdrops out of the box and a pretty self-explanatory process to use it. I think it'll take a little effort to really get used to, but it's already producing some quite nice snaps just with my mobile phone's camera:

This is the Dire Wolf from my Falcon Guards Cluster Command Star, and you can see how crisp the photo is and the colours actually look much like they do in real life

The way the lighting illuminates the panelling and the details on the rear is really good too!

Ad-hoc mixed Star of light omni-mechs and Elementals

After playing around with the Falcon Guards, I dug out one of the oldest Games Workshop models from my collection - not in terms of date of manufacture, but in terms of its relationship to me and my time as a customer of GW and a painter, collector, and gamer of their stuff:

 

Battle Brother Major of the Ultramarines! Purchased for me by my Dad in late summer or early Autumn of 1996 from Games Workshop Oxford and painted by me with a mix of Humbrol Enamels (the blue and orange) and Citadel Acrylics (everything else)

Yes, the Chapter badge and Tactical marking are on the wrong shoulder pads, and I think the skull on the knee should actually be in the yellow circle on the greave...

The power pack has black vents, but I can't remember why now

I was nine, nearly 10, when I painted this model and the rest of the Tactical Squad that he came with. I'm not entirely sure where the rest of them are these days


And that's that for today - tomorrow, more organising, and maybe some painting. I found my various Blood Bowl teams today, and part of me is tempted to finally finish my High Elf / Pro Elf team, the Tor Sethain Thunderbolts, but I do have some Grots to paint too, so we'll see what I end up doing.