Today my old opponent S and I travelled to Warhammer World and played two games of Warhammer Fantasy 6th Edition. We each brought two 2,250 point armies, I wrote (well, adapted) two scenarios, and we randomised things by rolling to see which army we chose first, and what scenario we'd be fighting. The first game was my Skaven versus S's Wood Elves, and the scenario was a slightly adapted Breakthrough - the Wood Elves having to get units into my deployment zone and I had to stop them:
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Deployment from my side. The terrain was placed then its position scattered 2d6 using the "Storch Method" named after a fellow on one of the 6th Edition Facebook groups |
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Wood Elf deployment! The Skaven line looked quite formidable... |
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End Turn 1 from the Wood Elf perspective. Those Scouts were very lucky that I got greedy with the Ratling Gun... |
A very funny game which really did hinge on the Ratling Gun misfiring in Turn 1 and blasting my own unit - if it had killed the Scouts instead, then I would have taken far less casualties and maybe even managed to get my Assassin out! As it was, the failure of the Weapons Teams and the running away of the rats spelled doom. The Horned Rat was not smiling on me today.
Lessons Learned: Remember your rules! I forgot to give my Stormvermin their 4+ Ward save against magic and mundane missiles of S4 or less thanks to the Umbranner, and the miserable Leadership 5 of most of the Skaven should have been boosted by their rank bonus, making most of the tests I took should have been on at least an 8 - but, again, I simply didn't remember. I think the Tunnel Team would have performed a little better if I'd given them slings to shoot with, but there we go.
After a spot of lunch outside from a little food van - as Bugmans' is being renovated - we returned to play the second game. This was an adapted Ambush scenario, with the Ogres defending and the Night Goblins attacking. As before we placed the scenery then scattered it 2d6 inches:
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Deployment - the Night Goblin left, with the mercenary ogres and various comedy units |
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Deployment - the Night Goblin right and main force, with all the actual gobbos and the trolls. You can see the Ogre force clumped around the farmhouse ready to take them on |
Another fantastic game (even if I did lose again), and one that - with a couple of better dispel rolls (or extra scrolls!) would have seen my Night Goblins hold on a bit longer. The Trolls probably should have stayed back as a flank guard like they were supposed to be, but the Gorger in the rear was a bad time for all concerned. A great laugh and a fantastic introduction to the lunacy and chaos of greenskin armies.
Lessons Learned: More Fanatics. Risky, but both funny and dangerous. Also while the Trolls were a threat, they didn't like the magic weapons of the Yhetees and were too isolated - they need to be closer to my main line. Other than that, a pretty decently bad performance as expected, and I enjoyed it very much, which is the most important thing.
Overall a good fun day out with lots of dice rolled and two armies that I've never played with before seeing the table for the first time. Jolly good stuff all round.