Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

Tuesday, 4 June 2013

A Roundup!

I have been quite busy of late, with work and life in general, but I have also found the time to do quite a bit of painting of Space Marines, and a little bit of procuring for the upcoming Star Wars RPG.

First of all, I finished off a Demi-Squad of Marines from Tactical IV 'Rhesus':












Two battle-brothers and their squad leader. Together with the two I did last week, they make up Demi-Squad Celeas of Squad IV Rhesus:


Then over today and yesterday I painted up another three Marines:




Battle-brother with combat blade attachment on his Godwyn-Diaz pattern boltgun.




Battle-brother with blue skull honorific and unusually unpainted vent housings on his powerpack.




Battle-brother with plasma gun and 'FEROX' honour plate on his left pauldron. Also note additional targeting equipment on his Mk VII helm.

In addition to all that (which now leaves me with just two Tactical Marines, the Terminator Squad, two bikers, and the command squad to do), I picked up a 100 of the now out-of-production Wizards of the Coast Star Wars miniatures for the upcoming RPG campaign set during the Clone Wars that I am running.

Here they are!

The Player Characters as they stand. L-R: Unnamed Padawan (OY), Jedi Knight Rann I-Kanu (JS), Bounty Hunter Bob unarmoured and armoured (JY)

The Crime Lord and his bodyguards.

 Seperatist troopers.

 Battle Droids!

Super Battle Droids!

Seperatist bodyguards - human and robotic.

Sith Adepts and Dark Side users.

Intelligence Operatives.

Jedi Padawan, Knights and Masters.

Republic Security Forces.

Humans.

Aliens (1)

 Aliens (2)

 Aliens (3)

 Aliens (4)

And the centerpiece: a Hailfire MRLS droid!

Painting Points: 6
2013 Total: 152 (105x 28mm, 2x 54mm, 3x tanks, 2x spaceships)

Saturday, 18 May 2013

Blast From The Past

Tonight JY and JS came over to try out my copy of the now out of print Wizards of the Coast Star Wars RPG. We played through most of the missions in the introductory boxed set, with JY and JS taking the roles of, respectively, Sia-Lin Wezz and R.I.K, two Jedi Padawans seperated from their masters in Theed, capital of Naboo, during the Trade Federation Invasion.

Much fun was had - it was the first time I'd GM'd for some time, and using the counters and scripted missions was great, enabling me to grind back into gear and proving a blast for both Wezz and R.I.K:

Mission 2 - Wezz and Rik engage a light force of Battle Droids and Niemoidians to rescue a group of Naboo soldiers, airmen and civilians. The laid-out counters closest to the camera caused much consternation of this nature:

It wasn't. The Trade Federation really were that useless.

However, in the end, the two brave Padawans wound up in a POW camp after bravely sacrificing themselves to allow a decoy Queen, a handmaiden, and two Palace Guard to leg it into the palace and, together with the real Queen, Obi-Wan, Anakin et al, defeat the Trade Federation.

How did they get caught? Well, Wezz tried to Force Push too hard and knocked herself out (on a d20, rolled a 2, used a Force Point, rolled a 1, used her last Force Point... and rolled a 1) while Rik took on a battle tank and lost.

But they got so far and did so well that they levelled up to Level 3 and will be getting a secret mission on Monday, concluding the mini-campaign and potentially seeing their characters - well, best not give too much away.

A welcome blast from the past; I'd bought all my Star Wars RPG stuff in 2006, in my first year at university!

In between missions, while they sorted out new skills and suchlike, I started to rebase and repaint my Righteous Fists. No longer fighting in the temperate zones, they have been posted to the deserts! Pictures up tomorrow probably once I've finished the Scouts. I also built a squad of Deathwing today, and reassembled some of my broken Righteous Fists so that now I have a functioning army: 2 HQ choices, 2 Elites, 2 Troops, 2 Fast Attack and 2 Heavy Support. I could do with some more vehicles probably, and maybe some more Tac Marines, but for now they'll do (once I get them rebased, and in some cases painted that is!).