Tonight I ran the first ever meeting of the Llangefni United Nerds And Roleplayers Club. It went really well! We had games of Mordheim, Warcry, Combat Patrol, the boardgame Jaws, and discussions about future games of Dungeons and Dragons, Inquisitor 28, Sunrot, and other systems. For my part, I played a game of Mordheim against A's Undead with my Cult of the Possessed, and despite only having five models on the board, not only won the game but made out like an absolute bandit. Photos follow!
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| A game of Mordheim between Undead and Orcs - scenery is the old cardboard Games Workshop terrain that I built a couple of years ago and still haven't quite finished off - I'll need to do the bases and touch up the white lines! |
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| A learning game of Combat Patrol, between Imperial Guard (l) and Space Marines (r) |
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| A game of Jaws in full swing - this is the start of Act 2, where the shark tries to sink the boat! |
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| A game of Warcry - needs more terrain if you ask me, but they were having fun! |
And, of course, there was the game of Mordheim that A and I played between A's Undead and my Cult of the Possessed, as part of the campaign I'm running. The scenario we rolled was Wyrdstone Hunt, and a series of disjointed photographs mostly tell the story of the game. I forgot to take them consistently, so you'll have to put up with the slightly strange sequence of events!
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| Deployment - there are four pieces of Wyrdstone on the board, marked by green and yellow dice (I need to make Wyrdstone counters!): one is in the ruined tower, one is in the ground floor of the top-most building connected by a bridge, and the other two are visible. My cultists are in cover in case of shenanigans; A's Undead (and Imperial Assassin!) are spread out to try to pincer me |
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| This is the end of my Turn 2 - I'd won the roll off to go first - and my Possessed had split off from the Magestrix and her Mutants to go wyrdstone hunting. One, known as The Blessed, had climbed up the tower and then had some minor problems with falling off things and failing to climb things for a bit. The other, The Lover, had easily grabbed the closest bit of Wyrdstone then (because I'd misunderstood the scenario) moved the wrong way for a bit... meanwhile A's Undead were moving up towards their own Wyrdstone targets |
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| End of the Undead's Turn 2. Here, the Vampire is positioned to grab the closest Wyrdstone while being supported by Dregs and the Assassin, and the various zombies, the dire wolf, the necromancer, and one of the two ghouls are lurking under the bridge with the wolf having grabbed a piece of Wyrdstone |
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| End of the Cult's Turn 3 - the Magestrix and her Mutants have (wisely) cleared off at top speed from the threatening Vampire, while The Lover has realised its/hers/their mistake and turned round, running to join up with the rest. The Blessed on the other hand has managed to grab the Wyrdstone in the tower and then immediately fell off the top floor onto the middle floor, although luckily not taking any damage |
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| End of the Undead's Turn 3. The Dire Wolf, with Wyrdstone in its stomach, has moved behind a screen of zombies accompanied by the Necromancer and a Ghoul. Meanwhile the Vampire, second Ghoul, Dregs, and the Assassin have joined up with their own piece of Wyrdstone in the possession of the Vampire. The Necromancer attempts to cast Lifestealer on the closest Mutant, but fails |
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| End of my Turn 4 - the Magestrix moves up while the Mutants have charged a variety of things - one Mutant, Johannes, charges the Necromancer, while the other, Elizabet, attacks a Zombie. The Blessed continues to fail to work out how to use a ladder, while The Lover continues moving away from the Vampire, trying to link up with The Blessed. Felicitas the Magestrix moves round the melee to try to get a bead on the Dire Wolf. Her attempt to cast Visions of Torment fails miserably (the total inability of either of us to cast a spell all game was quite amusing). In the combats, neither side manages to land a hit at all! |
At this point I basically forgot to take photos until the end, but I do have a couple of good photos of some specific moments.
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| The combat in Turn 5 under the bridge - the Magestrix has despatched the Dire Wolf, while The Blessed has knocked down a Ghoul. Meanwhile the Mutants are surrounded by Zombies and the Necromancer, with both sides continuing to be unable to hit each other, never mind cause wounds. Again, both Necromancer and Magestrix prove unable to cast their spells |
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| The Imperial Assassin managed to knock a wound off The Lover with a poisoned throwing knife! This is one of the best photos of a model I've ever taken. A's painting is exquisite, honestly |
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| End of my Turn 7 - while Johannes the Mutant has been dragged down by Zombies, the Possessed and Magestrix between them have taken a Ghoul, the Dire Wolf, and three Zombies out of action. The rout test made by A at the start of his turn 6 was passed, handily, but after considering the position of things at the start of turn 7, he decided to voluntarily rout and see what the exploration phase brought him... |
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| The final board end state at the beginning of A's Turn 7. Time to see what the grim streets of Mordheim brought us! |
After the game, we first checked to see what had happened to our various Out of Action models. Johannes, my Mutant, died. I rolled snake eyes! Alas and woe; his elephantine tentacles did not save him from the gnashing teeth of zombies. However all of A's Zombies and his Dire Wolf also died! Only the Ghoul survived the bloodbath under the bridge, it turned out.
I encountered a corpse with a free sword in it (honestly it was probably Johannes's corpse - he had a sword) and an overturned cart with a purse full of 11 gold crowns, which was pretty handy. My Wyrdstone haul was 3 from the game, plus an extra one thanks to this rounds' special rule (+1d3 Wyrdstone shards for all warbands in the Exploration Phase), and another 4 from the Exploration roll, for a total of 8! Very shiny. I elected to sell all of them in order to raise the funds to recruit another Mutant, Karina. Karina has an extra arm that is a tentacle, which is an expensive mutation but it does mean she can make two attacks with her sword and axe, as well as reducing the number of attacks an opponent can make by one.
Additionally, thanks to hacking apart a bunch of zombies, most of the cult got to level up. Felicitas increased her Initiative to 4, The Blessed got +1 Strength (making him really quite nasty, with two S5 and one S6 attacks!), and Elizabet increased her Weapon Skill to 4.
The warband's treasury now consists of 11 gold crowns (still, I suspect, in the purse), and the Rating increased from 61 to 74. I'm going to play a game against B's Orcs next, I think, which will be the second and last game I'm allowed to play in this round.