For my own little Battletech mercenary company, MacLeod's Light Horse, I gave each lance a name. So for example the 3rd (Striker) Lance of the First (Heavy) Battlemech Company is called the Stormbringers. It only seemed right to name the 3rd Lance of the Third (Light) Battlemech Company, comprised entirely of Firestarter FS9-S variants The Arsonists. It helps that the callsigns for the pilots are also fire related:
![]() |
| Still trying to figure out the colour balance for the photos, but this is better than the unedited image |
![]() |
| L-R: FS9-S or -S2, FS9-S1 or -S3, FS9-S or -S2; FS9-S1 or -S3 (depending on time period) |
![]() |
| Jump jets are big, clever, and funny |
![]() |
| I did want to do some more freehand on the mechs but I couldn't find any good places for teeth or eyes |
As well as finishing the Firestarter lance, I also finished the Gretchin, and dug out the rest of my Ork army's grots. Or most of them, at least. I miscounted, or misremembered, how many grots I actually had, and I think I'm still one short of a full group of 30. But I do now have a full battery of three Kannons:
![]() |
| Four grot krew, and a kannon - nothing special, but great sculpts full of character |
![]() |
| The kannon itself has a lot of detail on it which works really well with drybrushing |
![]() |
| Da Big Gunz - three kannons and krew. I actually had another grot that works for krew, so there's three grots per kannon, which should help keep them firing a little longer |
Quite a productive day, really. I also dug out my Necromunda stuff, because I have a game booked for this coming Tuesday at the Llangefni wargames club's inaugural club night - Enforcers versus my Redemptionists! That should be interesting - I have a lot of stuff to set people on fire with, and a little bit of ranged punch, but the Enforcers have a lot of gucci kit... like armour. Still, faith in the divine Emperor will see me through I'm sure.
Painting Points:
Today: 9
This Week: 9
2025: 498








No comments:
Post a Comment