Well, I nearly managed to get the Arbites done today. I just have some decals, the bases, and the names to go:
I opted, in the end, to slap some dark blue highlights on their cloth uniforms and leave all the armour the flat black (except on the cyber mastiff, which got a coat of gloss). That provides enough of a distinction between the materials and is easier to paint, too.
The decals will be something from the Arbites decal sheet on their right shoulder pauldron, either a number or the Arbites emblem. Whatever I think is going to look coolest, honestly.
In other news, I got an early Christmas present today:
This boosts my Clan Jade Falcon force up to, essentially, a very small Cluster of two Binaries. Or it will do once I get hold of the Mercenaries Kickstarter (and the Alpha Strike box will add more Clan mechs too). Essentially I now have a Star each of light, medium, heavy and assault 'mechs. That said, I'm not entirely sure that Dire Wolf will be getting a Falcon Guards paint job, because...
On the left, the Iron Wind Metals Dire Wolf, on the right, the new Catalyst Game Labs version |
The game that got me into the Battletech universe was Mechwarrior 4: Mercenaries, and in that I almost always ended up piloting a Daishi (Dire Wolf) with three clan LBX-AC-20s and an LRM system. As your call sign in that game is Spectre, I named the Dire Wolf Death and gave it a white paintjob. That mini on the left in the picture is the version I painted up when I was at university, probably some time around 2005-6. The dragonfly on the left leg is a copy of one of my then best friend's tattoos. So there's some temptation to create a new, modern version of Spectre's ride, Death. On the other hand, maybe I'll give in and paint it in the three-tone camouflage of the Falcon Guards, and put it into the Assault Star... who knows.
Tomorrow is Christmas, so I may or may not get time to do the finishing touches to the Arbites. Depends how much of a food coma Christmas dinner leaves me in, really!
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